![]() ![]() In Standard, we are slightly upping the amount of damage needed to complete the Questline to slow down the speed at which Tamsin locks up games. Going up one mana here will give board-based decks a better shot against Shaman in the early- and mid-game.Ĭomment : Slowing down the speed at which Questline Shamans can get their final reward should open up more room for counterplay, particularly from slower strategies.Ĭomment: After monitoring both Standard and Wild since the release of Stormwind, we’ve decided to both increase the damage required on the first two steps for Standard and ban the Questline in Wild. This change is aimed at removing that problematic gameplay from Illucia, while still keeping her in a similar space with her effect.Ĭomment: Perpetual Flame is a very efficient removal tool for Questline Shaman. Instead of being used as a late game disruption tool, Shadow Priests have been using Illucia as an early game play to essentially skip the opponent’s turn. Pushing it back a turn should soften extreme turns.Ĭomment : With the refinement of Shadow Priest in recent weeks, Mindrender Illucia has been overperforming in the archetype, in an unintended way. ![]() Standard and Wild nerfs, reworks, and bansĬomment: Irebound Brute was playable a bit earlier than intended on average. The following changes come with comments from the development team to pull back the curtain on the inner-workings of Team 5.
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